About Joseph Kim
I’m Joseph Kim, a concept artist specializing in character and creature design for games.
My work spans game skin concepts, illustration and original worldbuilding, including Protocol Omen. I develop designs through silhouettes, character explorations, equipment studies and presentation sheets.
For full-time opportunities, freelance projects and collaborations: artjosephkim@gmail.com.
Experience
Freelance Concept Artist
Concept Artist | Los Angeles CA
Jan 2016 - Present
Guildhouse Games LLC
Visual Artist | Yardley, PA
Jan 2019 – Dec 2020
Yangcheon District Social Economy Incubator
Webtoon Artist | Yangcheon, Korea
Nov 2016 – Jan 2017
Walkahill Hotel Character Artist | Seoul, Korea
Oct 2016 – Dec 2016
ROCHAIN. Inc.
Mobile Illustrator | Seoul, Korea
Jan 2013 – Sep 2013
More personal work and game-inspired concepts: ArtStation ↗
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Collaborated with Guildhouse Games LLC as a Visual Artist for the trading card game 'Varia,' transforming art descriptions and client references into detailed illustrations and character concepts for approval, including direct feedback from the director to refine and perfect game visuals.
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Developed original character and race concepts for 'Varia,' such as fantasy-themed priests and dark elves, enhancing the game's narrative and visual diversity. This role involved not only creating new visuals but also engaging in the product development process to ensure the artwork aligned with the game's strategic and aesthetic goals.
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Spearheaded the development and execution of a 5-episode web comic series as the lead cartoonist in collaboration with the Yangcheon District Social Enterprise Accelerator, a government-backed initiative, aiming to educate and alert the community about the dangers of financial fraud through engaging storytelling and minimalistic visual guidance.
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Designed and introduced new characters for government campaigns run by the Yangcheon District Office, significantly enhancing the effectiveness of their social awareness initiatives against financial fraud by leveraging the appeal and accessibility of webtoons in public service.
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Transformed initial rough concept art into the iconic characters 'Arami, Garami, and Charami' for the prestigious five-star Walkahill Hotel in Seoul, employing Adobe Photoshop and Illustrator to refine and finalize designs that became the hotel's official mascots.
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Played a pivotal role in the development and commercialization of the Walkahill Hotel's brand identity, contributing to the creation of a unique intellectual property that was materialized into merchandise, elevating the hotel's branding and guest experience.
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Provided detailed illustrations for Rochain's mobile trading card game based on client-provided art descriptions, ensuring each piece met approval criteria and contributed to the game's visual appeal and character narrative.
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Designed three distinct game characters and created two splash art pieces for Rochain, a crowdfunding game startup, showcasing a blend of creativity and technical skill in character design and digital art to enhance player engagement and game aesthetics.
